STEM

Science, Technology, Engineering, and Math activities promote inquiry, creative problem solving, and agency in students. Check this space for experiments, projects, games, and virtual field trips that challenge students to ask questions, find solutions, and inspire wonder for the world around them.

For coding resources, please see the coding page managed by Pete and Trevor!

Kaitlyn York

Kaitlyn joined the BASEC team in the fall of 2018. She has a B.S. in Neuroscience and Psychology from Brandeis University. She leads the BASEC @ Chenery students through challenging and engaging STEM projects throughout the year.

Email: kaitlyn.york@belmontbasec.org

Ola Jachtorowicz

Ola joined the BASEC team in 2018. She has a B.A. in Biology from Boston College. She leads BASEC students in hands-on, inquiry-based enrichment activities — from making slime to engineering rockets!


Email: ola.jachtorowicz@belmontbasec.org

Activities

  • Experiment: How Well Do You Wash Your Hands? (Any Grade)
    Good hand washing is one of the best ways to prevent the spread of germs. Try this fun activity to help students investigate where germs might be hiding!

  • Experiment: Sink or Float? (Grades: K-1)
    Young students can make discoveries about the buoyancy of different materials in this hands-on experiment.

  • Activity: Bubble Domes (Grades: K-2)
    Making soap bubble domes on a flat surface is a simple activity that can provide hours of fun, while helping students practice math, measuring, and telling time!

  • Project: Recycled Material Solar Systems (Grades: 2 and up)
    Our solar system is located in the Milky Way galaxy and consists of the sun and everything bound by its gravitational pull including planets. Create your own solar system using simple materials you can find at home!

  • Virtual Field Trip: San Diego Zoo (Grades: 2 - 6; K - 1 with family assistance)
    The San Diego Zoo has live camera feeds for 11 of its exhibits. This activity asks students to move their thinking from tourist to scientist to zoo architect! It is also good practice for digital skills such as navigating a website and using online forms.

  • Activity: Color Chromatography (Grades: 2 and up)
    Do you love to use bright, vibrant colored art supplies such as paint or markers? Do you ever wonder how these colors are made and what colors are mixed to make them? Even though our eyes may only see one color, it is actually a mix of multiple colors! In this activity, we use chromatography to separate the variety of colors composed within a single color.

  • Virtual Field Trip: Mars (Grades: 3-6)
    Mars is the fourth planet from the sun in our solar system. Visit the surface of Mars in a 3D simulation, meet the Mars rovers, and build your own Mars lander!

  • Project: Straw Roller Coasters (Grades: 3 and up)
    Roller coasters are one of the most popular and exciting attractions at amusement parks. In this activity, students will explore topics ranging from gravity, motion, and speed to structural engineering and technical design when creating their own roller coaster model. Using simple materials, students can build as simple or as intricate of a roller coaster as they would like.

  • Project: Biome Model (Grades: 3 and up)
    Have you wondered what different parts of the world may look like? What animals you may see in certain parts of the world? What plants you may find? You can start to answer some of these questions by learning about biomes with the challenge to try to create a model of one.

  • Project: Ancient Civilization Engineering (Grades: 5 and up)
    Catapults, chariots, and siege towers are a few of the many ancient engineering successes that we have loved to recreate. Using the resources provided, learn about a handful more and challenge yourself to build one of your interest.

External Resources

PBS Kids Design Squad empowers school kids to solve real-world problems and understand the impact of engineering in a global context. The website is refreshed weekly with challenges, videos, and activities for students to learn!

(Recommended ages: 9 - 13 years)

SciShow Kids explores all those curious topics that make us ask "why?"

Every Tuesday and Thursday, Jessi and her robot rat Squeaks answer your questions and explain fun, complex science concepts for young, curious minds.

(Recommended ages: 8 - 12 years)

Home-cooked STEM videos for K-12 students made by MIT students. Served up fresh from MIT's Office of Digital Learning.


(Recommended ages: 10+ years )

Explorer Classroom’s live video events connect students with National Geographic Explorers across all seven continents to bring exploration to life.

Events are free and open to the public.

(Recommended ages 6 - 12 years)

Going on a lot of walks?

Use the power of image recognition technology to identify the plants and animals all around you. Earn badges for seeing different types of birds, amphibians, plants, and fungi and participate in monthly observation challenges with Our Planet on Netflix.

(Get permission from parents before downloading this app!)

(Recommended ages: 7 - 12 years)

Become a citizen scientist! Get connected with a community of over 750,000 scientists and naturalists who can help you learn more about nature using this free app. What’s more, by recording and sharing your observations, you’ll create research quality data for scientists working to better understand and protect nature.

(Recommended ages: 13+ years)

The doors to the Museum of Natural History may be closed, but you can still experience the museum from home with virtual tours of exhibits, past and present! You can explore exhibits displaying fossils, butterflies, life in Ancient Egypt, objects of wonder, and more!

(Recommended ages: All ages)

When the power goes out, it’s time for action in this online game developed by Science Museum Group and Thought Den.

Use your science skills to get the power back on and see if you can discover the real reason behind the sudden darkness covering the whole town. This game puts you in control, it’s your choices and decisions that will guide you through the story to discover the cause.

(Recommended ages: 7 - 11 years)